Jackson Cionek
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Human Behavior Map and Youth 2026

Human Behavior Map and Youth 2026

How Adolescents Can Understand Brain, Body, Territory, Social Media and Politics Without Falling Into Polarization

Imagine a teenager waking up in 2026.

Before feeling the body, they feel the screen.

Before looking at the sky, they look at notifications.

Before noticing their breathing, they notice messages.

Before walking through the neighborhood, they walk through feeds.

Before talking with their real group, they have already been shaped by digital groups.

The youth of 2026 lives in many territories at the same time.

Home.

School.

Street.

Neighborhood.

Family.

Religion.

Social media.

Gaming groups.

Political groups.

Algorithms.

Body.

Screen.

The challenge is learning to perceive where the body itself is being moved.

The Human Behavior Map was created for this purpose: to help adolescents understand brain, body, territory, social media and politics as parts of the same living experience.

The central question is simple:

When I am thinking, am I perceiving paths for myself, or is some group thinking inside me?


The Adolescent Brain as a Territory in Formation

Adolescence is a period of intense reorganization.

The body changes.

Sleep changes.

Emotions change.

Sexuality changes.

The voice changes.

The group becomes stronger.

Shame becomes stronger.

Courage becomes stronger.

The need to belong becomes stronger.

The adolescent brain learns rapidly because it is building the future.

It seeks novelty.

It seeks recognition.

It seeks groups.

It seeks intensity.

It seeks meaning.

It seeks belonging.

This is power.

Youth carries transformative energy.

The challenge appears when this energy is captured by environments that offer immediate belonging, ready-made enemies, short rewards and little Metacognition.


The Damasian Mind: Feeling the Body Before Repeating the Group

In the Human Behavior Map, we use the Damasian Mind as a foundation:

Interoception + Proprioception = Damasian Mind

Interoception is perceiving the body from within.

Breathing.

Heartbeat.

Hunger.

Tension.

Fatigue.

Warmth.

Fear.

Joy.

Proprioception is perceiving the body in movement.

Posture.

Space.

Balance.

Gesture.

Rhythm.

Direction.

When adolescents perceive interoception and proprioception, they gain a powerful question:

What is happening inside me right now?

This question creates space between stimulus and response.

It opens Zone 2.

It opens Fruition.

It opens Metacognition.

It opens critical thinking.

Before replying to a comment.

Before sharing a video.

Before attacking someone.

Before defending a group.

Before believing a ready-made phrase.

The body can breathe.

And perceive.


APUS: Where Can My Body Exist?

APUS is Extended Proprioception.

It is the field of possible movements perceived by the Body-Territory.

At school, APUS is perceiving where attention can grow.

At home, APUS is perceiving where the body can rest.

In the neighborhood, APUS is perceiving where encounters can happen.

Online, APUS is perceiving where the mind can move safely.

In politics, APUS is perceiving where collective life can organize itself.

Adolescents can learn to ask:

Does this environment expand my APUS?

Does this group open new paths?

Does this network help me perceive more clearly?

Does this conversation increase my internal freedom?

Does this content strengthen my ability to think?

When the answer is yes, the territory helps form Zone 2.

When the space of movement narrows, the body begins moving toward Zone 3.


Tekoha: The Territory That Lives Inside

Tekoha is APUS internalized within the body.

It is the living memory of places, groups, foods, beliefs, customs, fears, desires and belongings that shape how a person perceives the world.

An adolescent carries:

Tekoha from home.

Tekoha from school.

Tekoha from religion.

Tekoha from the neighborhood.

Tekoha from friends.

Tekoha from screens.

Tekoha from algorithms.

Tekoha from music.

Tekoha from memes.

Tekoha from pain.

Tekoha from victories.

Youth in 2026 needs to understand that every repetition leaves a mark.

Every group leaves a mark.

Every piece of content leaves a mark.

Every humiliation leaves a mark.

Every act of welcome leaves a mark.

Every fear leaves a mark.

Every act of courage leaves a mark.

Healthy Tekoha is a memory of possible paths.

Fragile Tekoha narrows paths.

The education of the future must help young people ask:

What kind of Tekoha is being formed inside me?


Yãy hã mĩy: Imitating Oneself Into Being to Transcend Oneself Into Being

The Maxakali concept of Yãy hã mĩy helps us understand how youth learns.

Human beings learn by imitation.

They imitate speech.

They imitate clothing.

They imitate humor.

They imitate outrage.

They imitate courage.

They imitate prejudice.

They imitate creativity.

They imitate style.

They imitate faith.

They imitate fear.

They imitate belonging.

Adolescence is a period filled with Yãy hã mĩy.

Young people silently ask:

Who can I become?

Algorithms know this too.

They offer models.

They offer personas.

They offer ideal bodies.

They offer lifestyles.

They offer quick opinions.

They offer ready-made groups.

They offer immediate belonging.

Therefore, the question is not only:

What is the young person watching?

The deeper question is:

Who is the young person learning to imitate?

And beyond that:

Does this model help them transcend themselves into being, or merely trap them inside a persona?


Tensional Selves and Fixed Personas

Having Tensional Selves is normal.

The Student Self.

The Athlete Self.

The Child Self.

The Friend Self.

The Artist Self.

The Gamer Self.

The Religious Self.

The Political Self.

The Funny Self.

The Strong Self.

The Quiet Self.

The Shy Self.

The Rebel Self.

In a healthy Zone 1, these Selves appear according to the task.

The body uses a Tensional Self to accomplish something.

Then it returns the tension to the territory.

The next moment can emerge whole.

The challenge appears when a Tensional Self becomes a fixed persona.

The young person starts believing they must always be the same.

Always strong.

Always ironic.

Always aggressive.

Always perfect.

Always productive.

Always beautiful.

Always religious.

Always activist.

Always victorious.

Always against someone.

The fixed persona narrows the space of possible movements.

The person begins representing an internalized group in every context.

They arrive at school, family, politics, religion or social media with the persona already prepared.

The living Jiwasa of the moment loses space.

Metacognition loses space.

Internal freedom loses space.

The Human Behavior Map helps young people ask:

Is this Tensional Self serving me right now?

Or

Am I serving a persona?


Paper, Stone and Scissors: A Language for Youth

The Human Behavior Map uses the game of Paper, Stone and Scissors to teach the brain in a simple way.

Young people can learn to ask:

Am I in Stone?

Am I in Scissors?

Am I in Paper?

This question itself opens Metacognition.

Stone: Speed and Automatism

Stone is speed.

Stone is action.

Stone is protection.

Stone is Kahneman's fast thinking.

The body perceives and responds.

Replicates.

Defends.

Attacks.

Freezes.

Escapes.

Executes.

In Zone 1, Stone is necessary.

In Zone 3, Stone can narrow possibilities.

The teenager reacts before perceiving.

Shares before thinking.

Attacks before breathing.

Defends the group before listening.

Repeats before choosing.

Stone remains useful.

But it needs to encounter Scissors and Paper.

Scissors: Analysis and Discernment

Scissors is analysis.

Scissors is classification.

Scissors is discernment.

Scissors is Kahneman's slow thinking.

Here, the young person compares.

Questions.

Researches.

Separates evidence from opinion.

Separates fear from reality.

Separates belonging from manipulation.

Scissors is essential for science, education, politics and citizenship.

But Scissors can also become a prison when analysis never becomes action.

After analyzing, Stone must act.

The plan must become movement.

The idea must become experience.

The criticism must become practice.

Paper: Fruition, Metacognition and Zone 2

Paper is the connectome of Fruition with Metacognition.

It is the state where doing and being contemplate one another.

The young person acts and perceives the action.

Belongs and perceives the group.

Thinks and perceives thought itself.

Paper defeats Stone because it allows observation of one's own automatisms.

It questions blind faith in groups, ideologies, influencers, plans and identities.

The healthy cycle becomes:

Scissors analyze.

Stone acts.

Paper perceives and transforms.

This cycle teaches citizenship.

It teaches science.

It teaches politics.

It teaches maturity.

It teaches freedom.


Politics Without Polarization

Young people need to understand politics before politics becomes merely team rivalry.

Politics is how collective life is organized.

Schools.

Transportation.

Healthcare.

Climate.

Internet.

Work.

Culture.

Security.

Forests.

Cities.

Public resources.

Polarization appears when politics stops being a question about the Body-Territory and becomes a battle of personas.

The young person chooses a side before understanding the problem.

Attacks before investigating.

Defends before listening.

Shares before analyzing.

Belongs before perceiving.

Zone 2 politics begins differently.

It asks:

What is the real need of the territory?

Who is affected?

What evidence exists?

Who benefits from this narrative?

What public resources are involved?

Which group is trying to capture my attention?

Which path expands common life?

This politics develops citizenship.

Develops Scissors.

Develops Stone.

Develops Paper.


How Not to Fall Into Polarization

Young people can use five simple questions:

  1. Did my body become more tense after seeing this content?

  2. Am I trying to understand or trying to win?

  3. Does this group expand my ability to think?

  4. Does this information provide evidence, context and sources?

  5. After seeing this, do I perceive more paths or fewer paths?

These questions help move beyond automatic Stone.

They activate Scissors.

They help reach Paper.

They help recover Zone 2.


Citizen DREX and Youth

Youth needs a tangible future.

When young people see only debt, unemployment, violence, digital comparison and politics as permanent conflict, the Body-Territory begins to narrow.

Citizen DREX can be presented as the minimum economic metabolism of the State.

Not as a favor.

As an economic right to existence.

A foundation for studying.

Creating.

Caring.

Entrepreneurship.

Belonging.

Remaining in the territory.

Protecting forests.

Participating in democracy.

With Citizen DREX, living schools, public internet, culture, sports and territorial mental health, young people stop being merely campaign targets.

They become Body-Territories in formation.

They become the living future of the State.

Government Plan Statements

Youth does not need polarization; it needs body, territory, future and belonging.

The Human Behavior Map teaches young people to perceive when they are in Stone, Scissors or Paper.

Stone responds quickly; Scissors analyzes; Paper perceives, contemplates and transforms.

A living school teaches adolescents to feel the body before repeating the group.

Healthy social media expands APUS; capturative social media narrows possible movements.

Digital Tekoha is the memory that screens leave inside the body.

Politics for youth begins by asking what future the territory allows them to imagine.

True Jiwasa is when a young person feels:

I am the strength of the group that moves me, with internal freedom.

Citizen DREX is economic metabolism so youth has the time, body and territory necessary to create the future.

Democracy matures when adolescents learn to think without needing to hate.







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Jackson Cionek

New perspectives in translational control: from neurodegenerative diseases to glioblastoma | Brain States