Cracking the Mind, Neuromarketing, Behavioral Research, Mirror neurons - How emotion, motivation, and social factors influence our expectations, decisions, and memories?
Cracking the Mind, Neuromarketing, Behavioral Research, Mirror neurons - How emotion, motivation, and social factors influence our expectations, decisions, and memories?
Neuroscience Human Competences
The oversized neuromarketing is awakening desires that leverage consumption but that causes Cracking the Mind.
Human Competences:
Executiva:
This competence involves thinking, doing, learning, remembering, eating, and other executive functions. It encompasses cognitive abilities related to decision-making, problem-solving, planning, and self-regulation, among others.
Jurídica:
Jurídica refers to the competence of evaluating what is right and wrong, both on a personal and community level. It involves an understanding of ethics, morality, and legal principles to make judgments and navigate social norms and rules.
Legislativa:
Legislativa involves abstract thinking and knowledge of foreign languages. This competence suggests an ability to engage in legislative or policy-related activities, requiring the capacity to think critically, analyze information, and communicate effectively in various languages.
Democrática:
Democrática pertains to the skills needed for a democratic process. This includes the ability to share, compromise, receive, and advance ideas in a collaborative and inclusive manner.
Laica:
Laica refers to the competence of developing one's religious subjectivity while also being sensitive and empathetic towards others' beliefs and experiences. It implies a balanced and respectful approach to religious diversity.
Sentiência:
Sentiência involves knowing and managing personal emotions and feelings, as well as understanding and responding to projected emotions and feelings in others. Emotional intelligence plays a significant role in this competence.
De Direito:
De Direito relates to facts, fakes, and trust. This competence includes the ability to discern factual information from misinformation or disinformation and to establish trust in interpersonal relationships and societal structures.
Humankind:
This competence suggests that humans are inherently good when their basic needs are met. It highlights the importance of fulfilling essential needs to promote positive behavior and cooperation among individuals.
Fruición:
Fruición refers to self-management and the ability to flow or engage fully in all activities. It implies experiencing a state of deep immersion and satisfaction while engaging in various tasks or pursuits.
Wellbeing:
Wellbeing involves the pursuit of a state of overall health and happiness, considering physical, emotional, and mental aspects. It encompasses activities and practices that contribute to a sense of well-being.
Fruição and Metacognition:
This competence combines the ability to experience innocence, naivety, and focused attention. It suggests embracing a childlike curiosity and openness while also having an awareness of one's thinking processes (metacognition).
Tempo e Dinheiro:
Tempo e Dinheiro relate to the value of belief, perception, responsibilities, and the time and attention dedicated to various activities and aspects of life. It emphasizes the importance of time management and mindful use of resources.
Consciência:
Consciência encompasses active, reactive, objective, and subjective consciousness. It refers to different states and dimensions of consciousness, including self-awareness and awareness of the external world.
These competences and aspects collectively contribute to human capabilities, consciousness, and the complex ways in which individuals interact with themselves, others, and the world around them. They play essential roles in shaping our thoughts, behaviors, and overall well-being.
Neuroscience Girls | Behavioral Research
Behavioral Research |Cracking the Mind | Mirror neurons | Organização social dos insetos | Neuroscience behind helping | Neurobiology | Neuroscience | Psychologie, Linguistique | Emotions and Cognition |Neuroplasticity | EEG and Behavior | electrical activity of the brain | Experimental Psychology | How emotion, motivation, and social factors influence our expectations, decisions, and memories | Neuromarketing |Research Learning and memory | Behavioral Motivate |
Behavioral Motivate | Behavioral Research
Burnout | Behavioral Research
Neuromarketing | Behavioral Research
EEG and Behavior | Behavioral Research
GAMES Research 1/2 | GAMES Research
Academic Research on Games Game Theory Games for Learning Games as a Treatment Pesquisas acadêmicas sobre Games Teoria dos Jogos Games para aprendizado Games como tratamentoInvestigación académica sobre juegosTeoría de Juego Juegos para aprenderJuegos como tratamiento
GAMES Research 2/2 | GAMES Research
Kids Programming | GAMES Research
Desenvolvimento Cerebral 2/2 | Human Competence
Human Competences:
Executiva (Ing - Pensar, Fazer, Aprender, Lembrar, Comer, etc..)
Jurídica (Avaliação do certo e errado pessoal e comunitário)
Legislativa (Pensamento Abstrato, conhecimento de Línguas estrangeiras)
Democrática (Dividir, compartilhar, ceder, receber, avançar...)
Laica (Desenvolver a própria Subjetividade religiosa e saber sentir as outras)
Sentiência (Conhecer e gerenciar sentimentos e emoções pessoais e projetados)
De Direito (Fatos, Fakes e Confiança)
Humankind (Ser humano é bom por natureza dentro das competências e necessidades básicas supridas)
Fruición (na Autogestão - Fluir em todas as atividades 100% )
Wellbeing (Busca do bem estar dentro das tensões corporais necessárias)
Fruição and Metacognition (Innocence, ingenuidade, controle atencional)
Tempo e Dinheiro (Valor da crença, percepção, afazeres e tempo de atenção dedicado)
Consciência (Ativa, Reativa e Passiva - Objetiva e Subjetiva)
Competências Socioemocionais | Human Competence